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ARTICLE

Fun and Games
in the Year 2002: Writing for the Gaming Industry
by Melissa Brewer (mysmys@comcast.net)
Several months ago, I worked on an interesting project for a client looking
to break into writing music for the video game industry. As the project
progressed, I found myself fascinated with the art of interactive entertainment,
and began to take "side notes" on what it takes to write for
the gaming industry. I made a host of wonderful contacts and learned a
great deal about how tough --- and rewarding --it can be to become a part
of the development of some of the most mainstream and high-tech forms
of entertainment today. (One out of every three American households has
a video game system and the fastest growing market for video games is
in Europe. ) There are also many opportunities for freelancers to "break
in" to the gaming industry through other publishing venues.
Honing Your Skills: What It Takes to Make It
A common misconception about working within the video game industry is
that workers are usually young, immature, and inexperienced. While this
may have been true in the early days of Nintendo, the technology, interactivity,
and the average age of "gamers" (the people that play the games)
have matured at an incredible rate. The Playstation 2 has a host of games
that are rated "M" for mature; the target demographic for these
games are men -- and women -- over the age of 17. As gamers age, the complexity
of both the plot and the theatric elements tend to resemble short skits
along the lines of "Godfather," leaving the days of Super Mario
Brothers long lost in the dust.
One skill that is crucial (besides writing ability) to success in the
game industry is passion and familiarity.
If you don't enjoy games or are unfamiliar with the latest technology,
then you'll find the gaming world confusing and unfriendly. If you want
to learn more about video games, buy or rent a console and a few game
magazines. Don't try to break into this industry if you're simply looking
for work; most video game writers take the jobs , first and foremost,
because they enjoy the work. A beginner's pay is, at best, enough to pay
some bills. The "real money" comes with success and hard work
, i.e. LATER!
Fantasy writers, science fiction writers, and scriptwriters all have an
advantage in the gaming industry. Writers play many different roles in
video game development, including:
*Plot, Setting, and Character Development: Writers typically write
the setting, character sketches, and general plot based on the game developer's
idea. Many science fiction and fantasy writers have found success in video
game development because of their ability to create new and complex worlds.
Every word in the development of games should be chosen carefully and
specifically. In-depth description is crucial for game designers -- writers
need to be able to describe every element to allow the graphic designers
be able to portray them accurately. In addition, the game manual should
be able to guide the reader through the "How -to's" as well
as the plot. The manual typically is created by the initial development
writer.
*Storyboards and Scripts: Depending on the game type, most have
"cinematic" sequences that move the game along as the player
progresses.
A typical storyboard includes a rough sketch of each screen or level (done
by the graphics department). (How will they look, act, move, and sound?).
What, if any, interaction will each character have with other characters
in the world?). A brief explanation of every action should appear on each
panel of the storyboard.
If this all sounds like Greek to you, you can find out more about the
video game-making process at:
http://www.howstuffworks.com/3do2.htm
For how-to's on writing storyboards and scripts for games, an absolutely
essential resource is Paul Garrand`s Writing for Multimedia and the Web,
available at bookstores, and of course, Amazon.com.
Getting Started, Getting Connected
Most game writers don't simply "jump into" the field without
industry experience. Many of them start out as fans that write ABOUT the
game industry. You'll want to network as much as possible with the game
development field -- you can do this by finding out about trade shows
and association meetings. "I cannot stress how important it is to
go to these and network! Bring samples of your work and collect as many
business cards as possible!" says Sarah Stocker, a full-time writer
for Stormfront Studios. Be sure to follow up with work samples and thank
you letters. She also notes that smaller publishing houses are more receptive
to newcomers; it is important to keep in touch. (http://www.Gamasutra.com
is a resource that lists trade events)
Many writers start "small" in their quest for work, usually
by writing articles and reviews for gaming-related publications. Most
game magazines hire freelancers for reviews of games and expect thoughtful,
knowledgeable reviews. Normally reviewers are asked to send in a sample
game review. You should treat video game magazines as you would any other
magazine; get a copy and study what they publish! (Did I mention that
video game reviewers normally get scores of FREE games -- they make great
presents!)
Video game reviews normally take up at least one page. (If the game is
good, if not, then reviewers don't bother!) and include: Game Name, System,
Developer and Publisher, Release Date, Age Rating (ESRB, RASC, SEGA)Overview,
Plusses , Minuses, Graphics, Play Control, Game Design, Satisfaction,
Challenge qoutient, Sound, Originality, Replay Value, Overall review score.
You can find writer's guidelines through Writer's Digest or by performing
web searches for "Video Game Magazines". (Web searches are more
up-to-date and will yield better results!)
Many writers also break into video game writing through writing game guides
and RPG books. (Remember Dungeons and Dragons?) Burning Void has an excellent
page about writing for role playing game markets and many resources to
help writers find a niche in the RPG Industry.
What
it's Like to Freelance Write for the RPG Industry
Getting the Job
Many small video game publishers and PC game publishers actually post
their writer's guidelines on their website and typically require a sample
script with character development. (Usually 8-15 pages long -- by the
time you get to this point, you'll want to be sure you're serious. A well-crafted
script reads like a story and the characters are easy to visualize.) While
small game publishers are more open to newcomers, they also tend to be
unable to pay up-front -- which means royalties, or a lack thereof, for
writers. Of course, the experience is valuable, and you'll have a game
to pass on to your nieces and nephews with your name in the credits! You'll
also have something to put on your resume when you apply for a writing
job at a "big" game development company.
Competition is stiff, but with experience often comes success, and you
can have a lot of fun along the way if you decide to give it a try!
Here are a few places that post video game writing jobs regularly:
Help Wanted at Game Developers. net
Game Jobs
Database
of Game Development Companies (US & UK)
Add
yourself to the RPG Industry Directory
Good luck and good game -writing! Many thanks to Sarah Stocker of Stormfront
Studios and the PR Department at Sony of North America for their help
with this article.
Copyright
Melissa Brewer © 2002. All Rights Reserved.
Melissa Brewer is a freelance writer
specializing in online content. She writes articles, tutorials, and online
training materials for corporate and small business clients.
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